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ThePower

PowerLearn

ThePower used Typeform to build its classes. They decided to build something of their own. What began as an internal need ended up becoming a B2B product that's now sold to companies.

ThePower Business School EdTech · B2B In production powerlearn.es
PowerLearn editor view

My role

Product Designer

End-to-end design: research, definition of flows and logic, design of the editor and the student experience, coordination with business and development.

The problem

Typeform wasn't designed to build training

ThePower had spent years using Typeform for its classes. It worked, but it created friction: managers worked outside the platform's ecosystem, the student experience was inconsistent, and there was no control over the product. Building something of their own made sense. But the scope changed fast: if the tool was good, it could be sold to client companies that needed to create internal training for their teams. It was no longer just an internal problem.

The insight that changed everything: knowing from the start that there were two user profiles forced a different way of thinking. ThePower's creators knew the platform well; the training managers at client companies did not.

Key decision 1

A presentation format, not a form

The first question was which structure to use as a reference. We looked at Typeform, traditional e-learning tools and presentation tools. The research insight: creators structure content better as slides, not as “questions” or “lessons”. That mental model was already there. Betting on that format meant an almost-zero learning curve and the flexibility to mix content types.

PowerLearn editor in presentation format and student view
The editor in slide format and the student's mobile view.

Key decision 2

One editor for two completely different logics

The product had to cover both lessons and assessments. They're cases with radically different navigation: in a lesson the student moves linearly; in an exam there's branching based on the answer and conditional blocks. The decision was a single editor for both modes instead of two separate tools — nobody wants to learn two different interfaces for related content. This demanded the most intense definition work: mapping every navigation case and documenting it precisely enough for development.

Lesson · linear navigation
A chain of slides in sequence. Slide 1 → 2 → 3 → end. No branching.
Exam · conditional navigation
A question branches: option A → reinforcement, option B → advance, option C → alternative path.
The decision
A single editor with configurable “jump navigation”: branching is an option on each slide, not a separate editor.

Jump navigation was the most complex part technically. It required specifying the interaction for many cases so development could implement it faithfully.

Multiple Choice slide-type documentation
Multiple Choice: layouts, student view and the jump-navigation logic.

Key decision 3

Designing both sides: editor and student experience

An easy mistake would have been to focus only on the editor. But the student's experience consuming the content was just as critical — it was what the B2B clients would see and sell internally to their teams. Designing both sides from the start kept the product coherent: editor decisions had direct consequences for how content is displayed, and understanding them together avoided implementation problems.

Creator view vs student view — two different experiences, one same content.

Editor · creatorExperience · studentWhy it mattered
A canvas full of editable thumbnails and a slide-type panel. A clean render on the platform, slide by slide. The creator iterates; the student consumes. Each side needs a different interface.
Jump navigation configurable per answer option. Navigation that follows the flow, without ever seeing the logic. Complexity lives in the editor, not in the student experience.
Navigation and conditional-logic setup. Reinforcement or advance depending on the result. The student's content stays coherent with the player's logic.

Results

From internal tool to business line

Launch

Shipped in record time, from scratch.

Adoption

Client companies use the tool actively.

Internal product

ThePower no longer depends on Typeform.

B2B product

Commercialized as PowerLearn — a standalone B2B offering.

PowerLearn: from editor to published course
From editor to published course — the real product, today at powerlearn.es.

Reflection

What I'd do differently

I'd have involved training managers from client companies sooner, not just the internal team. We worked mainly with ThePower, who knew the previous tool well. When the product reached the external B2B user, needs appeared that we hadn't anticipated. A couple of early testing sessions with that profile would have saved iterations already in development.

Live product, available publicly: powerlearn.es

Next project

Product definition with AI →